U4GM - 21 Elden Ring Builds That Make NG+ a Breeze
New Game Plus in Elden Ring offers players a chance to replay the game with their powerful endgame builds intact, but with stronger enemies and a more demanding world. The key to thriving in NG+ isn’t just raw power — it’s efficiency, flexibility, and choosing builds that scale well into tougher encounters.
Whether you're looking to breeze through boss fights or explore overlooked regions, these 21 builds are proven favorites among experienced Tarnished. They combine devastating damage, high survivability, and optimal use of gear and stats. And if you're low on resources, many players ease the transition by picking up cheap Elden Ring runes or looking for Elden Ring items for sale from reliable places like U4GM.
Let’s jump into the builds that turn NG+ from a challenge into a victory lap.
1. Blasphemous Blade Strength/Faith Build
Great scaling, self-healing on kill, and incredible Ash of War. Perfect for NG+ bosses and mob-clearing.
2. Moonveil Intelligence/Dexterity Build
A staple for caster-hybrids, Moonveil’s Transient Moonlight makes staggering enemies effortless even in late game.
3. Blood Rivers Dual Wield Bleed Build
Using two Rivers of Blood katana, this build melts health bars with rapid Bleed procs, especially effective on bosses.
4. Lightning Dex Build with Bolt of Gransax
Bolt of Gransax deals massive ranged Lightning damage and scales beautifully with Dexterity. Great for open-area combat.
5. Greatsword Colossal Strength Build
With maxed Strength and a two-handed Greatsword, this build dishes out some of the highest raw damage in the game.
6. Black Flame Faith Build
Black Flame incantations scale well into NG+ and are excellent against tanky enemies with high HP pools.
7. Frost Mage Build
Relying on Glintstone Icecrag and Adula’s Moonblade, this build combines magic and Frostbite for high burst damage.
8. Arcane Bleed Build (Reduvia + Seppuku)
Stack Arcane to max out Bleed buildup. Reduvia and Seppuku synergize for fast procs in both PvE and PvP.
9. Dual Straight Swords Quality Build
High DPS and stagger potential when infused for Quality, ideal for aggressive players who favor melee.
10. Fire Giant Pyromancer Build
Uses Flame, Grant Me Strength and Fire Giant Incantations to burn down enemies while staying mobile.
11. Dragon Communion Arcane Build
Focus on Dragon spells that scale with Arcane for powerful AoE breath attacks and utility in any fight.
12. Holy Paladin Build (Strength/Faith)
Blends strong melee with healing and buffs like Blessing of the Erdtree, great for co-op and solo NG+.
13. Night-and-Flame Intelligence/Faith Build
Still viable in NG+ due to its dual damage scaling and ability to delete enemies from a safe distance.
14. Shield-Poke Tank Build
Combining Greatshields with heavy thrusting weapons and Barricade Shield makes this build nearly unkillable.
15. Madness Hybrid Build
Combines Frenzied Flame Incantations with Madness-inflicting weapons to break enemy poise and control mobs.
16. Dexterity Dual Spear Build
Using twin spears or thrusting swords, this build shines with jump attacks and relentless pressure.
17. Sleep Build with St. Trina’s Sword
Sleep is underrated — this build disables enemies and allows for critical follow-ups, even on some bosses.
18. Magic Knight Build
Pairing a strong melee weapon with Carian sorceries like Greatsword and Piercer makes for a well-rounded fighter.
19. One-Shot Comet Azur Build
In NG+, enemies still fall fast to a fully boosted Comet Azur. Stack FP and magic boosts to wipe tough foes.
20. Beast Claw Faith/Strength Build
Using Clawmark Seal and Beastial Incantations, this build hits hard and fast while keeping distance when needed.
21. Dex/Arcane Poison Build
Utilize poison daggers and Rotten Crystal Weapons to melt enemies over time while dodging and countering.
One of the best parts of NG+ is experimenting. You already have a good amount of resources, and with even more available through exploring or farming, it’s a perfect time to refine your build or try something new. If you're short on runes or crafting materials, many players choose to grab cheap Elden Ring runes or check out Elden Ring items for sale via sources like U4GM to get equipped quickly.
Console to be more compatible (console having access to copy and paste, coaster builder, and blueprints)
Unknown member
Apr 22
Should I bring Kingda ka back?
Unknown member
Apr 22
Replying to
Yes
Unknown member
Apr 10
Mack Stryker/Big Dipper, Zipper, NebulaZ, Intamin Multi-Dimension Coaster with Switch track, turntable ect. Launched Water Coaster, and axis coaster.
Unknown member
Apr 06
Can someone make a top thrill 2 then send me the code im tired of waiting builders start please
Unknown member
Mar 30
i would like if it was possible to invent a system in where guests can walk on specific primitives that we can assign the walk feature to? or atleast have paths that are not only square.... my park kinda feels dead rn cause i tried achieving realism and coudnt use the paths
Unknown member
Mar 20
Thhey should add a launched steel coaster (ice breaker design)
Unknown member
Mar 12
Your suggestion is nyt wordle really good and useful for us, I highly appreciate your suggestion and hope it will come true soon.
Alright, here are all of my updates... New Trains for Mine Train, New Coasters Including: Vekoma New Gen Inverted Coaster, and Mack Spinning Coaster. Updated Props (More Detailed), New Building Tools for Advanced Editing, Animatronics, and whether.
Edited
Unknown member
Jan 28
Replying to
My only concern, animatronics could cause more game lagg, explains why the wheels dont turn on coasters.
Edited
Unknown member
Jan 12
add more achievements
Unknown member
Jan 12
Cable lift hill
Unknown member
Jan 06
Make a new track skin on the multi launch coaster that would look like VelociCoasters track. This would be really cool and you could make it cost 3000 credits to unlock.
We need new gen intamin, but i’d like it as a new coaster instead of skin. Multi-launch trains resemble mack rides more than intamin, so a whole new coaster would be better
Maybe to build a track that AT the end begin of the coaster drop that he is stopping on the top of the drop and that the visitors look down above the drop and the he will drop, if you don't understand me watch a video of the baron 1898 in the Efteling.
Unknown member
Nov 05, 2024
Replying to
Like a tilt track? Or kind of like a dive coaster?
here's a thought. why not make it so if a ride is closed, the restraints are down instead of open making the ride more realistic in a way. One more thing, it would be cool to have automatic track overlay because it would a) look cool and b) save so much money (just give me my money:).
What would be really good if the shapes were not just lava, stone... if there was still the possibility of making them as glass with transparency. then you could finally use curved glass.
I'm sorry, I'm a German player, if I don't reproduce everything as you know it in the game. But I hope you know what I mean
Unknown member
Aug 31, 2024
Switch track because I need it to finish Top Thrill 2
Unknown member
Oct 13, 2024
Replying to
fr
Unknown member
Aug 27, 2024
We could use an undo/redo button and a move objects button. There have been several scenarios where I'd accidentally delete a portion of my build that I've spent time on, but can't undo that mistake. In addition, there are some builds that I'd like to move to a different spot, but can't do so without cutting/pasting the build at additional costs. I think adding these buttons will help those who like to spend time building.
Unknown member
Sep 01, 2024
Replying to
for real tho! im surprised there is no "move" action yet to move things around, kinda annoying
Unknown member
Aug 05, 2024
gerstlauer infinity and eurofighter coasters along with different track types like flat and tri-beam
2 Direct letters and numbers. Because they are currently very focused on items
3 Release of NCS music. Which is checked by upload filters
4 An overview of all rides and stalls so that the prices can be changed directly without having to search for them in the park.
5 Reworking the chat, # is too quickly used for things that I write as a German. Possibly also a direct chat translation into the respective national language that the game user has set
The problem with the chat is that it's made by Roblox and not Dennis so he can't change that. Also I'm not sure about this but I've heard that it's against the rules of Roblox to make a custom chat without censoring, with the exception of 18 only games.
Unknown member
Jul 29, 2024
We need working switch tracks. I don't care about how muck they cost, and not only for the scenery, but so we don't have to use the "you know what switch track glitch" anymore. We allready have drop tracks, how hard can switch tracks be? Plz add switch tracks this is the number 1 thing we NEED!!! Everyone litterly agrees
I really don't see the point for the item limit anymore. The problem can't be too much lag cause it doesn't matter how close the objects are only the amount of them, which is limited by the data limit. Also it might of been a little bit useful before for preventing people going too detailed so that they can't finish their parks, but even that doesn't matter anymore because with the bigger plots you will almost always run out of data before the park is finished.
So removing the item limit just makes sense.
Also it is the main thing demotivating me from the game. Nothing feels worse than building a section of a building for hours maybe even days as detailed as possible only to run to the item limit when trying to copy the section around.
They should add that you can add events to your park. ex. Many people are building stages, but they arent actually useable. And add extra seats or smth (for the events)
ability to depart rides with a button
increasing the cooldown when exiting a ride so that it doesnt restart instantly
switch tracks
MUSIC BACK
mascots baby. Bring in that purple panda!!!
We need a Condor flat ride
elevators would save up space and be more efficient, even if they do cost more the higher they are, they will still be convenient!
we need a switch track i want to build tt2
U4GM - 21 Elden Ring Builds That Make NG+ a Breeze
New Game Plus in Elden Ring offers players a chance to replay the game with their powerful endgame builds intact, but with stronger enemies and a more demanding world. The key to thriving in NG+ isn’t just raw power — it’s efficiency, flexibility, and choosing builds that scale well into tougher encounters.
Whether you're looking to breeze through boss fights or explore overlooked regions, these 21 builds are proven favorites among experienced Tarnished. They combine devastating damage, high survivability, and optimal use of gear and stats. And if you're low on resources, many players ease the transition by picking up cheap Elden Ring runes or looking for Elden Ring items for sale from reliable places like U4GM.
Let’s jump into the builds that turn NG+ from a challenge into a victory lap.
1. Blasphemous Blade Strength/Faith Build
Great scaling, self-healing on kill, and incredible Ash of War. Perfect for NG+ bosses and mob-clearing.
2. Moonveil Intelligence/Dexterity Build
A staple for caster-hybrids, Moonveil’s Transient Moonlight makes staggering enemies effortless even in late game.
3. Blood Rivers Dual Wield Bleed Build
Using two Rivers of Blood katana, this build melts health bars with rapid Bleed procs, especially effective on bosses.
4. Lightning Dex Build with Bolt of Gransax
Bolt of Gransax deals massive ranged Lightning damage and scales beautifully with Dexterity. Great for open-area combat.
5. Greatsword Colossal Strength Build
With maxed Strength and a two-handed Greatsword, this build dishes out some of the highest raw damage in the game.
6. Black Flame Faith Build
Black Flame incantations scale well into NG+ and are excellent against tanky enemies with high HP pools.
7. Frost Mage Build
Relying on Glintstone Icecrag and Adula’s Moonblade, this build combines magic and Frostbite for high burst damage.
8. Arcane Bleed Build (Reduvia + Seppuku)
Stack Arcane to max out Bleed buildup. Reduvia and Seppuku synergize for fast procs in both PvE and PvP.
9. Dual Straight Swords Quality Build
High DPS and stagger potential when infused for Quality, ideal for aggressive players who favor melee.
10. Fire Giant Pyromancer Build
Uses Flame, Grant Me Strength and Fire Giant Incantations to burn down enemies while staying mobile.
11. Dragon Communion Arcane Build
Focus on Dragon spells that scale with Arcane for powerful AoE breath attacks and utility in any fight.
12. Holy Paladin Build (Strength/Faith)
Blends strong melee with healing and buffs like Blessing of the Erdtree, great for co-op and solo NG+.
13. Night-and-Flame Intelligence/Faith Build
Still viable in NG+ due to its dual damage scaling and ability to delete enemies from a safe distance.
14. Shield-Poke Tank Build
Combining Greatshields with heavy thrusting weapons and Barricade Shield makes this build nearly unkillable.
15. Madness Hybrid Build
Combines Frenzied Flame Incantations with Madness-inflicting weapons to break enemy poise and control mobs.
16. Dexterity Dual Spear Build
Using twin spears or thrusting swords, this build shines with jump attacks and relentless pressure.
17. Sleep Build with St. Trina’s Sword
Sleep is underrated — this build disables enemies and allows for critical follow-ups, even on some bosses.
18. Magic Knight Build
Pairing a strong melee weapon with Carian sorceries like Greatsword and Piercer makes for a well-rounded fighter.
19. One-Shot Comet Azur Build
In NG+, enemies still fall fast to a fully boosted Comet Azur. Stack FP and magic boosts to wipe tough foes.
20. Beast Claw Faith/Strength Build
Using Clawmark Seal and Beastial Incantations, this build hits hard and fast while keeping distance when needed.
21. Dex/Arcane Poison Build
Utilize poison daggers and Rotten Crystal Weapons to melt enemies over time while dodging and countering.
One of the best parts of NG+ is experimenting. You already have a good amount of resources, and with even more available through exploring or farming, it’s a perfect time to refine your build or try something new. If you're short on runes or crafting materials, many players choose to grab cheap Elden Ring runes or check out Elden Ring items for sale via sources like U4GM to get equipped quickly.
a simple animatronic building system, not to complicated, yet with good customizability
Console to be more compatible (console having access to copy and paste, coaster builder, and blueprints)
Should I bring Kingda ka back?
Mack Stryker/Big Dipper, Zipper, NebulaZ, Intamin Multi-Dimension Coaster with Switch track, turntable ect. Launched Water Coaster, and axis coaster.
Can someone make a top thrill 2 then send me the code im tired of waiting builders start please
i would like if it was possible to invent a system in where guests can walk on specific primitives that we can assign the walk feature to? or atleast have paths that are not only square.... my park kinda feels dead rn cause i tried achieving realism and coudnt use the paths
Thhey should add a launched steel coaster (ice breaker design)
Your suggestion is nyt wordle really good and useful for us, I highly appreciate your suggestion and hope it will come true soon.
Alright, here are all of my updates... New Trains for Mine Train, New Coasters Including: Vekoma New Gen Inverted Coaster, and Mack Spinning Coaster. Updated Props (More Detailed), New Building Tools for Advanced Editing, Animatronics, and whether.
add more achievements
Cable lift hill
Make a new track skin on the multi launch coaster that would look like VelociCoasters track. This would be really cool and you could make it cost 3000 credits to unlock.
We need tilt track
Updated trains for RMC hybrid
Maybe to build a track that AT the end begin of the coaster drop that he is stopping on the top of the drop and that the visitors look down above the drop and the he will drop, if you don't understand me watch a video of the baron 1898 in the Efteling.
here's a thought. why not make it so if a ride is closed, the restraints are down instead of open making the ride more realistic in a way. One more thing, it would be cool to have automatic track overlay because it would a) look cool and b) save so much money (just give me my money:).
a sponsor box to give money to players
a bobslech rollercouster
a wacky worm rollercouster
Ride upgrades ngl.
eurofighter/infinity coaster model, switch tracks
would go together well because gerstlaurer coasters usually have switch tracks/turntables
Here's a suggestion, why not make a Madhouse ride model for more creative use.
Adding more props and making the game more interactive
What would be really good if the shapes were not just lava, stone... if there was still the possibility of making them as glass with transparency. then you could finally use curved glass.
I'm sorry, I'm a German player, if I don't reproduce everything as you know it in the game. But I hope you know what I mean
Switch track because I need it to finish Top Thrill 2
We could use an undo/redo button and a move objects button. There have been several scenarios where I'd accidentally delete a portion of my build that I've spent time on, but can't undo that mistake. In addition, there are some builds that I'd like to move to a different spot, but can't do so without cutting/pasting the build at additional costs. I think adding these buttons will help those who like to spend time building.
gerstlauer infinity and eurofighter coasters along with different track types like flat and tri-beam
Hello, here are my top 6 wishes:
1 More shapes like rings or other cut-out shapes
2 Direct letters and numbers. Because they are currently very focused on items
3 Release of NCS music. Which is checked by upload filters
4 An overview of all rides and stalls so that the prices can be changed directly without having to search for them in the park.
5 Reworking the chat, # is too quickly used for things that I write as a German. Possibly also a direct chat translation into the respective national language that the game user has set
6 To enable the insertion of GIF files
We need working switch tracks. I don't care about how muck they cost, and not only for the scenery, but so we don't have to use the "you know what switch track glitch" anymore. We allready have drop tracks, how hard can switch tracks be? Plz add switch tracks this is the number 1 thing we NEED!!! Everyone litterly agrees
I really don't see the point for the item limit anymore. The problem can't be too much lag cause it doesn't matter how close the objects are only the amount of them, which is limited by the data limit. Also it might of been a little bit useful before for preventing people going too detailed so that they can't finish their parks, but even that doesn't matter anymore because with the bigger plots you will almost always run out of data before the park is finished.
So removing the item limit just makes sense.
Also it is the main thing demotivating me from the game. Nothing feels worse than building a section of a building for hours maybe even days as detailed as possible only to run to the item limit when trying to copy the section around.
They should add that you can add events to your park. ex. Many people are building stages, but they arent actually useable. And add extra seats or smth (for the events)