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Due to a new Roblox policy residents of the UK or Australia will not be able to use third-party blueprints from October 30th. They will also be unable to upload and submit blueprints to the TPT2 Workshop

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29 Comments

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Unknown member
Oct 19, 2025
Rated 5 out of 5 stars.

I got thrown off the ride and then I got diddled dead on the ground. Loved it!

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Unknown member
Aug 13, 2025
Rated 5 out of 5 stars.

Literally such a cool blueprint! It went perfect in my castle themed area and works super well as a sort of view of the park type of ride. I was riding it during a sunset and Ive got to say its one of my favorite additions to my park!

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Unknown member
Jul 31, 2025
Rated 4 out of 5 stars.

It keeps saying "Can't build design" For me Idk what's going on but for now I'm leaving this a 4 star because don't get me wrong the design looks good, but it just won't place but otherwise it would've been a 5 star for me.

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Unknown member
Jul 05, 2025
Rated 5 out of 5 stars.

it looks so good in my park it blends in my castle town.

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Unknown member
Jun 16, 2025
Rated 3 out of 5 stars.

Well after use it in my park takes some time to load. I have all gamepasses so i dont have problems. It seems nice but there's something that puts me off about this roller coaster (and in almost all the new train models): the wheels sometimes clip through the track (since the whole car is a single model), especially during tight turns, and it looks odd. It's easily fixed by making wider turns so it's less noticeable, but in this type of compact roller coaster it's more obvious than usual. If the developer fixed this issue by making the wheel models separate, or if the builder made smoother turns so it wouldn't stand out as much, I would definitely rate…

Edited
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Frequently Asked

Q: Why am I getting the error "Could not load this Design-ID."

 

A: Players usually receive this error when they either do not have the correct gamepasses required for the blueprint they are trying to import. If you get this error, make sure you have all the gamepasses required and have disable collisions enabled (if the blueprint requires it of course)

Also ensure you are using the legacy version of the ride if the ride calls for this (information above for this)

Something Wrong?

We ensure every blueprint is working before publishing them on the TPT2 workshop but that doesn't mean mistakes don't happen! If you find an issue with a blueprint and none of the FAQs are helping you can let us know by email below with the blueprint's ID and name along with the issue you're facing

We'll make sure to take a look and get back to you as soon as possible if we're able to replicate the issue ourself!

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